DOFL Rules

League Overview | Team Management | Sportsmanship | Film and Logs |

 Miscellaneous Rules | Play Design Rules | Non Legal Plays | Unretirements |

 Breakouts | Free Agency | Practice Squad | In Closing

 

The mission of the DOFL is simple and that is to create the most realistic and entertaining experience in head to head league play for Sierra's FBPro98. While the league will emphasize roster management, play design and play calling abilities, the DOFL will also emphasize the importance of sportsmanship and respect towards others in the league.

 

League Overview

 

Formally, the DOFL is a 30 Team Custom Play League using FbPro98. The league mimics the concept of the NFL by using the 2 Conference (AFC and NFC) and 6 Division (East, Central and West) as well as the logos of 30 NFL Teams.

 

The League currently plays a 17 week schedule that includes a bye week for each team. At the end of the regular season, the 6 divisional winners and 6 wild card entries will compete in the post season with the top 2 division winners receiving an opening round bye.

 

It is expected that all games will be played head to head. However, if there are issues which arise that prevent this from happening, then it is expected that an arrangement will be worked out by both parties. If not, then the Commissioner will simulate games using stock plans and plays.

 

It is expected that coaches will be active in the DOFL. While the League and Commissioner's Office understand that real life doesn't always play fair when it comes to scheduling games, it is the ultimate responsibility of the coaches involved to set a time to play their respective games as soon as possible. If a mutually agreed time cannot be established then the coaches may request an extension from the Commissioner or they may either 1) find a sit in, 2)let their opponent play the computer or 3)agree for the Commissioner to simulate the game. If it is the opinion of the Commissioner's office that a coach is not fulfilling his obligation then the Commissioner reserves the right to relieve that owner of his duties as Coach/GM of their respective team.

 

Team Management

 

In order to manage your team efficiently throughout the course of the season, there is some basic information that each and every coach within the league must know.  Here are some of the basic guidelines to know during the course of the season.

 

Preseason

The Preseason is perhaps one of the more quiet, yet eventful parts of the season. While there is various activities such as trading, there are three basic events that occur during this time frame.

The Draft

The DOFL Draft is a 7 round draft that allows coaches to select players from the draft pool that is created. It is highly recommended that all teams participate and it is strongly encouraged that teams attend the actual draft,which is held via Draftsock.

 

Free Agent Bidding

After the draft has been held, there will be a 3 round period of Free Agency that will be held prior to training camp. This is a period in which teams can attempt to improve their rosters through means of bidding amongst other teams for players. The specifics on this are mentioned under the Free Agency section. In the event your roster goes over the alloted 53 slots(each team is allowed to carry up to 63 players, 53 +10 on the IR), you will need to use the expanded roster tool. If you need assistance with it, please click here.

 

Training Camp

After these two phases, Coaches can begin to evaluate and set the percentages for their players. When attempting to complete training camp, it is recommended that Coaches use ITC 3.0,which is located in the utilities.zip file that can be downloaded from the filespage on the website. When setting up your TC file, please be sure to set the minimum amount to 5% and the maximum amount to 40%. If you need help with running ITC, please click here.

Regular Season

This is the part of the season everyone should live for because it's where you're supposed to have the most fun. However, in order for your experience to be a smooth one, there are several things you must note about the regular season.

Weekly Schedule

End of Season

This is the point of the season where you basically clean up and prepare for the next season. This basically consists of making any final roster moves such as cuts or fa acquisitions as well as prepare for retirements.

 

 

Sportsmanship

It is expected that each and every owner approach each game and his opponent with respect. This is including and not limited to the following:

 The purpose of this league is for people to have fun and enjoy themselves. However, the fun of the game can be taken out when such experiences take place. So try and enjoy the game and have fun with it and don't make it a bad experience for someone else. Also, cheating of any kind will not be tolerated. This goes for non league situations. When dealing with fellow DOFL Owners, even in exhibition or non-league mode, you are still dealing with a fellow league member and respect must be shown accordingly.

 

Game Film and Play Logs

 

As stated previously, all teams are required to zip up game film for each and every game that they play this season. For all games, the home team will be required to zip and upload the game film to both his and his opponents film directory. Each team is required to name the zip file. gamexxyy with the xx being the week and the yy being the game #. So if you are week 1 game 1 then your file will be named game0101.zip. Be sure that all files are lower case and this includes the .zip extension. In the event that the film site is down, then you are required to keep your zipped file in the event your opponents would like to swap film. If there is not an even swap then the opponent has the option to decline sending film. In addition to film, all teams are required to send play logs with their game.out files as well as keep a copy of the play log in the zipped file for gamefilm. If you do not know how to set up a play log, please click here.

 

In the event, that film is not being submitted, then following penalties will be handed accordingly:

Miscellaneous Rules

 

There are some basic rules that, in addition to the play design rules, are expected to be followed. Failure to follow these rules will result in penalties.

Fourth Down Rule(modified pre 2010 season)

The Fourth Down Rule was eliminated in a vote this past season. The only issue concerning 4th down is that teams are not allowed to run special teams fakes on 4th down.

 

Sit In Rule

In the event that your opponent can play or you have a team that is unowned, you will have to request a sit in to play as your opponent. This rule is intended so that teams will have to play their game out against a human rather than a computer.

For Human owned teams who are unable to play their games, Coaches must email the league and request a sit in. This is MANDATORY! There have been cases where coaches have tried to circumvent this by half-heartedly trying to find a sub. This will not be acceptable. A sit in must be found. If a sit in is not found then the game will be simmed by the Commissioner's office.

If a sit in is found then you must inform the Commissioner of who your opponent will be so that he will know that a sit in was indeed found. To eliminate any sense of impropriety, the sit in cannot be:

However, if the situation requires it, the Commissioner may waive those restrictions as he sees fit. 

For all games, the Coach must play against custom plays. In most cases, unowned teams will be managed by another owner or by a group of owners so that the teams will remain at a competitive level in the event that they can be taken over.

Play Design Rules

This section is divided into several parts. They will deal with play design for offense, defense and special teams.

 

Offensive Play Design Rules

 

Definitions:

 

In the Box – The area on the offensive line of scrimmage that extends back 10 yards, and is horizontally extended from the left outer edge of the left hash-mark, to the right outer edge of the right hash-mark.  A player must have at least half of his position designator inside the outer edge of the hash marks in a pre-snap formation to be considered inside the box, and must be recognized as backfield by man to man logic.  See example:

LOS – Line of Scrimmage

 

Running play – A play which is recorded as “gives to” or “runs for” in the play log. 

Example:  Jacksonville's QB1 #16 Roger Staubauch gives to HB1 #33 Tony Dorsett.

Dorsett runs for a gain of just over 1 yard.

 

Passing play – A play which is recorded as “The pass from” in the play log.

Example:  The pass from Jacksonville's QB1 #16 Roger Staubauch was knocked down by

Hells Kitchen's CB1 #35 Freddie Krueger.

 

Skill Position Player - Skill position player is any player who routinely handles the ball on an offensive play.  They are normally QB, RB, HB, FB, TE, and WR.

 

Pre-set formation – The setup of players prior to the quarterback saying “Ready” and the offensive linemen assuming their 3 point stances.

 

Post-set formation – The setup of players after the quarterback says “Ready” and the offensive linemen assume their 3 point stance.

 

Pre-Snap movement is all motion and shifts prior to the snap of the ball.

 

Post-Snap movement is all motion after the snap of the ball.

 

Screen Pass – A short, quick pass dumped off to a running back or wide receiver in which he has offensive linemen blocking for him.

 

Swing Pass - A short pass to a back or receiver running to the outside without the offensive linemen blocking for him.

 

Play Logic Rules for all Offensive Plays:

“Throw a fake” logic is prohibited.

            “Reverse Motion” logic is prohibited.

            “Snap to” logic is prohibited.

            “Pass > Fake Pass” and “handoff/pitch to > fake” logic may be used one time per play by the QB

All formations must meet all guidelines as per the rules of professional football.  With the following additions:

Legal Formation:

Illegal formations:

                  

Stop and wait logic is limited as follows for all players:

1)      No skill position player may have stop and wait logic beyond the LOS.

2)      The aggregate total of all stop and wait logics must be .5 seconds or less.  There can only be a maximum of two logic boxes with stop and wait logic.

For example:  Logic box one has “stop and wait .3 seconds”, then “move to” logic, then logic box two has “stop and wait logic .2 seconds”, then “Pass check receiver.”   This is legal.

Logic box one has “stop and wait logic .5 seconds”, then “Pass check receiver.”   This is legal.

Logic box one has “stop and wait .4 seconds”, then “move to” logic, then logic box two has  “stop and wait logic 0.0 seconds” then “move to”, logic box three has “Pass check receiver.”   This is legal.

Logic box one has “stop and wait .4 seconds”, then “move to” logic, then logic box two has “ stop and wait logic 0.0 seconds” then “ move to”, logic box three has “stop and wait .1 seconds”, then “pass check receiver.”  This is illegal. (Three logic boxes containing stop and wait logic)

Logic box one has “stop and wait .4 seconds”, then “move to” logic, then logic box two has “stop and wait logic .2 seconds”, then “Pass check receiver.”   This is illegal (Total amount is .6 seconds)

3)      Any attempt to circumvent this rule and its purpose shall be punished as if the rule had been broken.

 

Post-Snap movement is limited by the following:

Running Plays

      

Rules that apply to any passing play

Rules that apply to “Pass Check Receiver” logic plays

 

Rules that apply to “Timed Pass” logic plays

         

 

 

Rules that apply to a Swing Pass as defined above.

LEGAL SWING PASS PLAYS

 

 

 

Rules that apply to a Screen Pass as defined above.

Legal Screen Pass Plays

 

                     

Illegal Screen Pass Plays

 

        

           

 

Defensive Play Design Rules

Special Teams Play Design Rules

Non-Legal Plays

 

There may be times when a coach may, inadvertently or not, use a play that does not qualify as a legal play under DOFL Rules. If this is the case, it is expected that the coach who suspects an illegal play, contact the offending coach and notify them of such and attempt to work out any disputes. If the dispute cannot be resolved at this stage, then the game must be halted and the dispute must be handled by the rules committee.

 In the event that a non-legal play is used within a game, there will be several factors in determining the the outcome of the situation. The Penalty for the offending coach will be determined by 1) the intent of the offending coach in question and 2)the effect the play has on the outcome of the game. If it has been determined that the play in question does indeed have an effect on the game or has been knowingly used then following penalties may be issued:

It should also be noted that the if further information is needed, the Commissioner reserves the right to ask for a copy of the play in question, in zip format as well as any video archives or play logs.

 

Unretirements

 

Effect the 2009 season, Unretirements will no longer be allowed.

 

Breakouts

 

Each team has an opportunity to name breakout players, with one player being an offensive player and another being a defensive player. For further infomation on this process, checkout the link for Breakout/Unretirement Guidelines.

 

Free Agency

 

Each team will earn a specified amount of points at the end of each season according to draft status. These points are tradeable but only once the amounts have been announced.

 

Practice Squad

 

 This will allow coaches to keep players to develop that might otherwise go into free agency. However, there are stipulations to the practice squad. They are listed as follows:

In Closing

The Commissioner has option to enact any rules or regulations he feels are in the best interest of the league without the final say of the Rules Committee. However, this will only be done if he feels that the rule or rules will, again, be in the best interest of the league. However, in most cases, the Commissioner will consult with the Rules Committee and come to a resolution on any rules that he feels need to be added to the Rules Page.

If there are any other individuals would like to contribute to the league by making webpages for their own teams, or for that matter, any league news or analysis pages, links will be provided from the main league page. Any other matters, feel free to email the Commissioner.

Also, I'd like to give a big thanks to Mick Peterson for putting the offensive section of the rules page together.